Ken Griffey Jr Winning Run Calculator.zip |
Ken Griffey Jr.'s Winning Run Calculator
Please note: This is not a ROM editor. It is a tool. It is to be used in conjunction with a hex editor, like HxD. Use of this tool will cut your work and chance of an committing an error by close to 90%. Trust me, you do not want to make an error when editing Ken Griffey Jr.'s Winning Run. Results can be, as I have discovered first hand, catastrophic.
SECTION 1 - BATTERS
Step 1: Locate Player. For this example, we're going to use Robinson Cano as our guinea pig. Using your HxD hex-editor, locate the player you wish to edit. At this point, you can edit the player's name. IMPORTANT: A player's name can have NO MORE THAN 14 characters, first and last name.
Step 2: Highlight Data. Using Robinson Cano as our example, click on the first letter (R) of the player's name. With your keyboard go down one, then left one. You'll notice that on the left side where all the two-character information is, the number 43 has a box around it. This is the start of the player's data.
From that "43" (or whatever the value is of the player you're editing), highlight 21 sets of characters. For the sake of reference, the data stops right as NELSON CRUZ begins. This is the player's data that will be replaced with new player data. IMPORTANT: You must highlight the data on the left side of the hex-editor, not the right.
Step 3: Enter Data into Calculator. For this example, I'll put in Don Mattingly's stats from his MVP-winning 1985 season. Once everything is input, click CALCULATE. Once you do this, the once-empty white box right above the COPY TO CLIPBOARD button is filled with data.
A few important things to note:
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Step 4: Fill in all Leading Zeros. In the picture on below, the data to be pasted into the HXD editor is not complete. There are a few bits of data that only have one character.
Add zeroes (0) to the front of these, as shown below. Once done, click COPY TO CLIPBOARD.
Step 5: Copy the Data to HxD Hex Editor (Ctrl-V). The 21 bits of data you highlighted earlier should still be highlighted. If you get a message stating "This operation changes the file-size. Do you want to proceed?" do NOT click OK. Catastrophic failure will ensue. If you get this message check the following:
1) Make sure all leading zeroes were input into the calculator before you clicked COPY TO CLIPBOARD.
2) Make sure you highlighted the 21 bits of data on the LEFT side of the HxD hex-editor and not the right.
3) Make sure you only highlighted 21 bits of data. On the HxD hex editor, on the bottom it will show "Length: 15." That's hexadecimal for "21."
1) Make sure all leading zeroes were input into the calculator before you clicked COPY TO CLIPBOARD.
2) Make sure you highlighted the 21 bits of data on the LEFT side of the HxD hex-editor and not the right.
3) Make sure you only highlighted 21 bits of data. On the HxD hex editor, on the bottom it will show "Length: 15." That's hexadecimal for "21."
If you followed these steps to the letter up to this point, then Congratulations! You have successfully edited your first player.
SECTION 2 - PITCHERS
Pitchers are edited similarly to batters, but with a few important exceptions. If you can successfully calculate and edit a batter, then you're halfway to calculating and editing a pitcher.
Step 1: Locate your pitcher. In this example, I am going to use Yankee prospect Luis Severino.
Step 2: Highlight the Player's Data. Just like with the batters, from the first letter of the player's name, go down one and left one. This is the starting spot for the pitcher's data. Note the corresponding piece of data on the left side. In this example, the value on the left side is "05."
From this starting point, highlight 25 bits of data. "Length: 19" will be displayed at the bottom of the HxD hex-editor. For reference, you will stop highlighting one block before the start of CC Sabathia's name.
Step 3: Note the Value of the 4th Bit of Data. In the case of Luis Severino, it's "28." This is important because you will input it into the calculator during Step 5.
Step 4: Enter Data into Calculator. For this example, I'll put in Roger Clemens' stats from his Cy Young award-winning 1986 season. Once everything is input, click CALCULATE. Once you do this, the once-empty white box right above the COPY TO CLIPBOARD button is filled with data.
A few important things to note:
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Step 5: Add Leading Zeroes. Just like with Batters, add leading zeroes (0) to the data where needed.
Remember that 4th bit of data from before that I told you to note in Step 3? This is where it comes into play. After adding leading zeroes where needed, change the value of the 4th set of figures (FF) to the number you noted (in this case, Luis Severino's 28). To make it easy to remember, the calculator will always display "FF" in the 4th spot. The reason for this step is because I don't have a full grasp on what this bit of data does. So, instead of changing it and risking catastrophic failure, this step leaves it alone while using FF as a placeholder.
After you have added the needed leading zeros and changed the 4th bit of data, click COPY TO CLIPBOARD.
Step 6: Copy the Data to HxD Hex Editor (Ctrl-V). The 25 bits of data you highlighted earlier should still be highlighted. If you get a message stating "This operation changes the file-size. Do you want to proceed?" do NOT click OK. Catastrophic failure will ensue. If you get this message check the following:
1) Make sure all leading zeroes were input into the calculator before you clicked COPY TO CLIPBOARD.
2) Make sure you highlighted the 25 bits of data on the LEFT side of the HxD hex-editor and not the right.
3) Make sure you only highlighted 25 bits of data. On the HxD hex editor, on the bottom it will show "Length: 19." That's hexadecimal for "25."
1) Make sure all leading zeroes were input into the calculator before you clicked COPY TO CLIPBOARD.
2) Make sure you highlighted the 25 bits of data on the LEFT side of the HxD hex-editor and not the right.
3) Make sure you only highlighted 25 bits of data. On the HxD hex editor, on the bottom it will show "Length: 19." That's hexadecimal for "25."
If you followed these steps to the letter up to this point, then Congratulations! You have successfully edited your first pitcher.